AI Insights · Timothy · March 2023
Top 5 City Building Games on iOS in Brazil Q1 2023
In Q1 2023, the top city building games on iOS in Brazil showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at the trends.
Throughout the first quarter of 2023, the top city building games on iOS in Brazil exhibited diverse performance patterns. Here’s an overview based on data from Sensor Tower.
SimCity BuildIt by Electronic Arts experienced noticeable fluctuations in weekly revenue. Starting at approximately $5.9K in late December, it dipped to around $3K in early January, peaked at $8.1K in early March, and settled at $3.7K by the end of March. Weekly downloads saw an upward trend mid-January, reaching 9.5K in the week of February 20. The game maintained a steady number of weekly active users, ranging from 32.5K to 40.5K throughout the quarter.
The Simpsons™: Tapped Out, also by Electronic Arts, showed a relatively stable performance. Weekly revenue peaked at $1.2K in early January and hovered between $500 and $1.1K for the rest of the quarter. Weekly downloads remained consistent, averaging around 1.9K by the end of March. Active users ranged from 9.8K to 13.8K, with minor fluctuations.
Merge County® from Microfun Limited had modest weekly revenue, starting at $1.3K in late December and fluctuating around $500 to $800 throughout the quarter, ending at $790. The game had negligible downloads during this period. Active users showed a slight decline from 396 in late December to 281 by the end of March.
Land of Empires: Immortal by Nuverse saw varied weekly revenue, starting at $340 and peaking at $689 in mid-March, before dropping to $368 by the end of the quarter. Downloads showed sporadic spikes, with a notable high of 133 in late January. Active users remained relatively stable, ranging from 116 to 193.
Global City: Building Games by MY.GAMES B.V. experienced low weekly revenue, peaking at $512 in late December and experiencing a low of $79 in mid-March, before recovering to $471 by the end of the quarter. The game had minimal downloads during this period. Active users decreased from 815 in late December to 582 by the end of March.
For more detailed insights and data, visit Sensor Tower.